/***************************************************************************
 *   Copyright (C) 2005-2007 by Enrico Ros <koral@email.it>                *
 *   Copyright (C) 2008 by Enrico Ros <enrico.ros@m31engineering.com>      *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 ***************************************************************************/

#include "vectormath.h"

// implementation of Vector3's static members (it's here to save a file)
const Vector3 Vector3::X = Vector3( 1.0, 0.0, 0.0 );
const Vector3 Vector3::Y = Vector3( 0.0, 1.0, 0.0 );
const Vector3 Vector3::Z = Vector3( 0.0, 0.0, 1.0 );
const Vector3 Vector3::Null = Vector3();
const Quaternion Quaternion::Null = Quaternion();
const Matrix3 Matrix3::Identity = Matrix3( 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0 );
const Matrix3 Matrix3::Null = Matrix3();

